The Isle of Dread
Sleepy / Sleeper / Sleipnir / Spider-Weasel
N Large animal
Init +2; Senses low-light vision, scent; Perception +9
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
HP 30 (4d8 + 12)
Fort +7, Ref +6, Will +1
Speed 50 ft.
Melee Gore +1 (1d8 + 2)
Space 10 ft.; Reach 5 ft.
Str 18, Dex 14, Con 17, Int 2, Wis 11, Cha 3
Base Atk +3; CMB +8; CMD 20 (32 vs. trip)
Feats Endurance, Run, Skill Focus (Perception)
Skills Climb +8, Perception +9
Unless a wolliped is specifically trained for combat, its gore is treated as a secondary attack and the creature lacks the trample ability.
Once per hour, a wolliped can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must succeed at a DC 15 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
The animal comes to you, even if it normally would not do so.
The animal follows you closely, even to places where it normally wouldn’t go.
The animal stays in place, waiting for you to return. It does not challenge other creatures that come by, though it still defends itself if it needs to.
The animal goes and gets something. If you do not point out a specific item, the animal fetches some random object.
The animal takes an object (one you or an ally gives it, or that it recovers with the fetch trick) to a place or person you indicate. If you indicate a place, the animal drops the item and returns to you. If you indicate a person, the animal stays adjacent to the person until the item is taken. (Retrieving an item from an animal using the deliver trick is a move action.)
The animal takes directions only from the handler who taught it this trick. If an animal has both the exclusive and serve tricks, it takes directions only from the handler that taught it the exclusive trick and those creatures indicated by the trainer’s serve command. An animal with the exclusive trick does not take trick commands from others even if it is friendly or helpful toward them (such as through the result of a charm animal spell), though this does not prevent it from being controlled by other enchantment spells (such as dominate animal), and the animal still otherwise acts as a friendly or helpful creature when applicable.
This young, short tusked wolliped became unusually attached to Grimsdottir after she was discovered by Matilda’s caravan. He’s of a breed of wolliped indigenous to more temperate climates than most wollipeds, and has a lighter coat. Spider-Weasel is docile, even for a domesticated wolliped, and unusually playful. Or, as most animal trainers would say: he’s lazy. This earned him the name ‘Sleeper’. Grimsdottir found the contrast between him and an eight legged horse of Viken myth to be amusing, but not nearly as amusing as the inter-lingual pun of ‘Sleeper’ and ‘Sleipnir’. Despite this, she usually ends up calling him ‘Sleepy’. Or just ‘Spider-Weasel’. He knows the tricks come, heel, stay, fetch, deliver, and exclusive (Grimsdottir). Notably, he does not know the trick ‘work’ (meta-joke: it was replaced by exclusive, and he became even lazier after becoming her pet).